This week on VR Hermits Joe talks about his lowpoly model workflow and what he has learned in Blender. Dave talks about VRTK and his attendance at a F...
This week on VR Hermits: Joe releases a game, kind of. Dave and Joe talk about Radical Bowling, 3D Modeling, the Unity Entity Component System, and Ma...
This week Dave educates Joe on the Unity Profiler using the Update method as an example. VR Hermits went to a VR MeetUp, tried Leap Motion, and made s...
This week Joe talks about his experience presenting the bowling demo at a Game Dev meet up. Dave updates us on the features to C# that Unity is bring ...
This week Dave gets started with Unit Testing in Unity and Joe gives an update on the bowling demo game. Spoiler Warning: Towards the end of the episo...
This week on VR Hermits Joe and Dave share their reaction to the Vive Pro. Then they move on to discuss the "Stupid Bowling" project that Joe is worki...
In this special non-canonical edition of VR Hermits Joe shares his ill-thought-out plans on changing his business. Radical App Dev will pivot to full ...
This week Joe is still stuck on VR Movement and Dave spends some time brainstorming gravity based game ideas. Convert your web application to a Univer...
This week Dave talks about 3D text in Unity and VR. Joe makes some progress on movement in VR. They discuss the Samsung Odyssey for Windows MR. HTC Vi...
Dave finally dives into SteamVR development in Unity and he made some weird stuff. Joe still has issues with motion in VR. Joe reaches is final form a...