Ever wondered what's actually happening beneath your code? Welcome to NCOT Technology, where we strip away the abstractions to explore the "how" and "why" of computing. From building 3D engines without a GPU to wiring up binary adders and mastering IEEE 754 floating point, this channel is for the curious programmers who want to fall down the technical "rabbit holes." What we cover: * Low-Level Engineering: Logic gates, CPU architecture, and hardware arithmetic. * Graphics from Scratch: 3D projection and rasterization without the libraries. * Computing Standards: Deep dives into the standards that make the digital world work. * Hands-on Code: Technical walkthroughs in C++, Python, and Assembly. If you aren't satisfied with a library doing the work for you and want to understand the circuitry driving it all, hit Subscribe. Let's see how deep the rabbit hole goes.
This video explains the Von Neumann architecture and demonstrates, with real BBC BASIC and C code, how computers fundamentally cannot tell the differe...
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Why does Python tell you that 0.1 + 0.2 = 0.30000000000000004? The answer is IEEE 754 - the floating-point standard baked into every CPU on the planet...
How does a computer add two numbers — not with code, but with actual electronics? In this video we build the circuits that make addition happen at the...
What happens when a computer encounters -1? The answer is weirder — and more elegant — than you'd expect. In this video we dig into how computers actu...
Support the channel, visit patreon.com/ncot_tech Every frame of a 3D game you've ever seen ultimately reduces to pixels written into memory. No matter...
Support the channel, visit patreon.com/ncot_tech In this video I build a classic vapourwave scene from scratch using C++ and raw OpenGL. No game engin...
This video is my journey through learning how early games drew 3D graphics before 3D APIs and modern GPUs existed. In fact, before old 3D APIs like Op...
Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C. This time I cr...