The Esports Moment is expanding and getting a new name - High Resolution!To date, the show has gone behind the scenes of esports, talking to the people who have had a big hand in the esports journey so far.And next up it will add the wider games industry to the list, talking to game developers, streamers and others in the business about what drives them and what's next for everyone who makes a living in games.Hosted by Seamus Byrne, Australian journalist - columnist for The Australian Financial Review, contributor to The Esports Observer, and formerly of CNET & Gizmodo.
We're wrapping up the show to consolidate the Byteside podcast network into our core show, Byteside!Search 'Byteside' in your podcast app or hit the r...
From the early announcements to the unknowns, Seamus and Kosta explore the E3 virtual experience and what's getting us excited for games in the year a...
Seamus talks to two of the lead developers on Diablo Immortal – Scott Shicoff, Principal Game Designer, and Kris Zierhut, Senior System Designer – abo...
Seamus talks to Jordi de Paco on the release of 'Essays on Empathy' and what it means to release a compilation of ten short-form narrative game experi...
You'll be hard pressed to find someone on the planet today who doesn't know about Minecraft. It's one of those games that has evolved to become much m...
Seamus is joined by Jeremy "Junglist" Ray and Steve Farrelly from AusGamers to discuss this week's ABC Four Corners episode on manipulative techniques...
The Interactive Games and Entertainment Alliance, IGEA, released a survey of the Australian games industry that captured the state of the community in...
We sat down (through the magic of our screens) with Dean Ayala and Chadd Nervig, two of the critical members of the Hearthstone design team, to talk a...
Tim Ruse is the CEO and co-founder of Zero Latency, a world leading free roaming virtual reality centre that is now in 46 locations around the world. ...
This week we've got highlights from a roundtable with Hearthstone Game Director Ben Lee and Game Designer John McIntyre, talking about the latest expa...