UC Davis course EEC277 introduces the design and analysis of the architecture of computer graphics systems. Topics include the graphics pipeline, general-purpose programmability of modern graphics architectures, exploiting parallelism in graphics, and case studies of noteworthy and modern graphics architectures.
In our final content lecture, we look at how to parallelize the graphics pipeline. What is challenging about parallelizing the GPU? What are the ways ...
We turn away from a fixed-function graphics pipeline and explore what we can do with a user-programmable pipeline, where not only pipeline stages but ...
The final stage of the graphics pipeline is composition/display. In this lecture we look at antialiasing algorithms, compositing, the depth buffer, an...
Texturing is the process of applying images to geometry. We look at the function of texture and how we filter texture, and then how graphics hardware ...
Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and parameter interpolation algorit...
In this lecture, we take a close look at the geometry stage of the graphics pipeline: transformations, homogeneous coordinates, the OpenGL lighting mo...