Full Worlds
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When you write a novel or build a game, you have to design a whole world. A world with culture, hierarchy, taboos, economy, fairness, traditions, careers, and origin stories. In Full Worlds, we hear authors and creators explain the worlds they built, without the story getting in the way.

E05 Ada Palmer - Terra Ignota

What happens post-nation-states, post-gender, post-incarceration, and post-nuclear families? But, most of all - what happens when people stop asking q...
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E02 Alfred Ruth - Fermis Filter

How will Artificial Intelligence, digitalization, and automation change society? And, what do we do in a post-labor economy. Alfred Ruth wrote a book ...
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