When you write a novel or build a game, you have to design a whole world. A world with culture, hierarchy, taboos, economy, fairness, traditions, careers, and origin stories. In Full Worlds, we hear authors and creators explain the worlds they built, without the story getting in the way.
What happens when a society is spread out over the vastness of space? How do you control them? How can culture be a means of structure and hierarchy? ...
What happens post-nation-states, post-gender, post-incarceration, and post-nuclear families? But, most of all - what happens when people stop asking q...
How will Artificial Intelligence, digitalization, and automation change society? And, what do we do in a post-labor economy. Alfred Ruth wrote a book ...
In this episode we hear Hannu Rajaniemi describe the world of the Jean le Flambeur series. The game-clan like Zokus, the uploading digital-founders of...