Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.Malachi...
Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design.Lucas is seventeen ye...
Robert Longtin, professional data analyst, discusses all angles of playtest data. We talk about what data to collect, when to collect it, how to colle...
Morten Monrad Pedersen, from Automa Factory and Stonemaier Games, dives into a more serious topic as we discuss bipolarity, depression, and using game...
Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.We talk about tim...
Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an epi...
Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of c...
Fertessa Allyse, producer at Funko Games, talks about how to design a trick taking game.We talk about table talk, bringing new ideas to the genre, wha...
Jeff Fraser, designer of Cartouche, talks about various skill barriers in games and what you should be aware of when designing games with elements lik...
Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.Rachel is super acti...