Running Horror Games

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The Table Dragon

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In which we talk about running horror games.  Our perspectives on what it takes to make a really good horror game, some useful tools and tips, and things to watch out for. - Horror Scenes vs Horror Campaigns - Laying the Groundwork / Player Buy-In - What *is* a "Horror Game"? - Be Up-Front, or Count on Players to Pick Up Your Cues - Table Atmosphere: Focus, Lighting, Ambience, Audio - The Uncanny vs. The "Powerful" - Just a Bit "Off" - Investigation & Mystery: More Questions Than Answers - To D&D or Not to D&D: That Is The Question (or, "Choose the Right System For Your Group") - Description: Technique, Tone, and Delivery - Recap