Leisure
In which we talk about various approaches to planning coherent and successful rpg campaigns. - Modules and Railroading - The improv/spontaneous/"ideas-in-a-cloud" approach - Event-based approaches; the campaign "timeline" - Site/Setting-based approaches; here's what's going on - get involved where you like - Having PCs decisions make a real impact on the game and world - The Group Template, tailoring the campaign to the PCs, giving the characters a personal stake - Player/Character-based approaches - Recap