Live: The zero waste game (with Monika Martinsson)

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Love Zero Waste

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Games and gamification is big business. Games, gamification and sustainable development, not so much. Not yet, anyway. But considering the sheer amount of us that play games on our smartphones, and the gaming market in total, this field could face a lot of development in the coming years. In this episode, we’re exploring how games and gamification can help us take action for a better future. And you’ll find some zero waste in there as well! Our guest in this episode is Monika Martinsson, co-founder of Deedster. Sources: Deedster website, https://www.deedster.com/ Zero Waste challenge (teaser) on Deedster, https://open.deedster.com/journey/anktNTg3MTE0NDYxMzcwNzc3Ng Definition: Gamification of Learning, Wikipedia, https://en.wikipedia.org/wiki/Gamification_of_learning#:~:text=The%20gamification%20of%20learning%20is,inspiring%20them%20to%20continue%20learning. How green gamification can change the world, https://earthmaven.io/planetwatch/humanity-in-the-anthropocene/how-green-gamification-can-change-the-world-TFUODS0CyEyXgGPh7Lg2Bg https://www.givingforce.com/5-businesses-using-green-gamification-to-save-the-world/ https://www.sustainability-times.com/sustainable-business/playing-for-change-games-can-help-us-save-the-planet/ https://www.vice.com/en_us/article/vbja4m/minecraft-global-warming-mod-adds-climate-change-carbon-tax The 12R of zero waste, https://soundcloud.com/lovezerowaste/special-episode-turning-off-the-tap Credits Idea, production and editing: The Good Tribe, www.thegoodtribe.com and Circulous, www.circulous.biz Hosts: Evelina Lundqvist and Malin Leth Jingle: Merlinn Sound, www.merlinnsound.com Initiators the Love Zero Waste community: Evelina Lundqvist and Alexandra Poetz