Miscellaneous
How do you colour a campaign session where the party spends most of their time moving from A to B? Traversing the grand landscapes of D&D should be an epic experience and nothing adds colour to travel quite like well described landmarks. This week, we put D&D's ability to ignite our imaginations to the test by adding rich descriptions of physical landmarks into the 'Forge The World' setting. So without further ado, enjoy the haunting, fantastical, and epic additions to Sablereach and Firstshore lore in the show notes below!