Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

Share:

CartoonSmart Tutorials

Technology


Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPosition (layering) of buildings based on that value. This will make it look like the player is visually in front of or in back […]