How Retro Games Built Their Worlds (Tile Maps in C from Scratch)

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NCOT Technology

How Retro Games Built Their Worlds (Tile Maps in C from Scratch)

Leisure


Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C. This time I create a tilemap system. The tilemap system is able to load tiles drawn in Aseprite, load a tile map drawn in Tiled, and scroll around a world that's larger than the screen. I also develop an Aseprite plugin for exporting image data, and a Tiled plugin to export map data. Support the channel ------------------------------ https://patreon.com/ncot_tech https://ko-fi.com/ncot_tech Website: https://ncot.uk Credits ----------- Music by Karl Casey @ White Bat Audio Tags ------- #agonlight #programming #retro #cprogramming #gamedev #gamedevelopment #retrocomputer