HD - Mental Ray Production Library | mip_binaryproxy.
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In this session we will have a closer look at the mip_binaryproxy and how to use it as an object holder for a complex geometry that will only appear at render time
PixelCG Podcast
Technology
In this session we will have a closer look at the mip_binaryproxy and how to use it as an object holder for a complex geometry that will only appear at render time