Arts
Video games often take influences from real-world cultures, sometimes to reflect particular eras and locations in historically-based games, but in other cases as a ‘shortcut’ for suggesting particular cultural norms. From Nordic influences in Skyrim to Middle-Eastern instrumentation in Assassin’s Creed and The Legend of Zelda, this episode will present a number of examples. The podcasts hosts will discuss how such borrowing can give game designers a quick method to generate a rich game world, but how in the process cultural appropriation becomes a major issue. Musical examples: 1:58: New Donk City, Super Mario Odyssey 2:31: Main Theme, Battlefield 1 3:16: City of Jerusalem, Assassin’s Creed 1 4:01: Main Theme, The Legend of Zelda: Breath of the Wild 4:46: Woman’s Battalion of Death, Battlefield 1: In The Name of the Tsar DLC 5:30: Cimbalom sample, Hammered Dulcimer Family, Tim Manning Music Magic (Bohak) https://www.youtube.com/watch?v=CFaXcvHpJwU&list=PLfxFd1oEv69SNsbTPN4qBCbf0HMv26NRL&index=5 (1:50) 6:05: Dean Shostak Plays Cristal Baschet, https://www.youtube.com/watch?v=aVHzwdnYdEc 6:57: Tibet: Tibetan Monks – Playing Long Horn https://www.youtube.com/watch?v=Z1_C3TLXRlI 9:18: Tostarena Ruins, Super Mario Odyssey 10:37: Polonaise, op. 53, Frederic Chopin 11:30: Nocturne in E-Flat Major, op. 9 no. 2, Frederic Chopin 12:15: Volvo Queen of the Night Commercial https://www.youtube.com/watch?v=VRnXONCj45Q 12:44: Queen of the Night aria (“Der Hölle Rache Continue Reading