Leisure
In which we talk about encouraging passive, unengaged, or otherwise minimal-effort gamers to get a little deeper into character, narrative, and roleplaying. Plus the usual tangents and related bits. - The 'problem' and what it means - Passive players - Pushing the player's buttons - Setting the expectations - Giving cues, planting seeds - Using the alpha player - Don't be adversarial as a GM - Look for opportunities - Pay off the risk / make it worth it - Extension of self vs independent characters - Character evolution - In Sum