Miscellaneous
* Mystic Paths: Horror Stalker * Development history of the Horror Stalker from first edition Discipline to fourth edition path. * Uniquely Earthdawn—few fantasy games take an aspect of the setting and build a class or profession solely dedicated on it. * Problems with older versions of the Horror Stalker. * As with other focused Disciplines, it defines the style of game you are going to have. * Path essay provides some setting detail and path structure that was lacking in earlier versions. * Nature of the Horror Stalker and their mindset. * Horrors, their presence in the setting and your game. * Themes and ideas you can explore with the Horrors. * Horror Stalkers and Questors. * Pop culture inspirations for Horror Stalkers. * Becoming a Horror Stalker. * Lessons for new initiates and the mission. * Expanded roles beyond simple combat. * External sources for horror-style games—Call of Cthulhu, Delta Green. * Modifications to Karma Rituals * Path Half-Magic * Path rank benefits. * Path talent options—tools that help track down and deal with Horrors, but no basic combat abilities. * New talents: Bear Mark, Call of Harrow, Bane Strike, Gaze Into the Abyss, Purge Karma, Sense Horrorspawn. * Path Knacks * Wrapping up. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW