Miscellaneous
* Mystic Paths: The Woodsman * The development history from first to fourth edition. * Originally the elven racial Discipline. * Originally fit the “ranger” archetype, like the elves of Lothlorian. * Lacked anything unique or particularly “elfy”. * Shift to the flexibility of the talent option design style. * Developed in line with Elven Nations from fourth edition, very heavily elf-oriented, but not exclusively so. * Designed as a “cultural” path with a strong elven influence to examine the conflict between the elven nations. * Philosophy like the Scout but focuses on forests to the exclusion of other biomes. * Lots of elf culture wrapped up in the background and origins of the path background. * In one sense, a story involving a Woodsman revolves around the question of what it means to be an elf. * Becoming a Woodsman. * Woodsman Karma Ritual modifications. * Woodsman Half Magic * Path Rank progression and bonuses. * Woodsman talent options. * Unique talents: Guardian’s Service, Wood Speak, Wood Walk, Forest Sense * Woodsman talent knacks. Email: edsgpodcast@gmail.com Twitter: @EDSGPodcast Josh on Twitter: @LoreMerchant Dan on Twitter: @boice_voice Get product information, developer blogs, and more at www.fasagames.com FASA Games on Facebook: https://www.facebook.com/fasagamesinc FASA Games Discord Channel: https://discord.gg/uuVwS9u Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild Earthdawn West Marches: https://discord.gg/hhHDtXW