20: Rethinking Game Demos, Rewriting Canon, Timeshifting Impacts

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Fairly Awesome Podcast

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Topics in this episode: With the most recent Metal Gear Solid: Ground Zeroes being a "demo" of the upcoming The Phantom Pain, should we rethink the way game demos are made? After the recent X-Men: Days Of Future Past and Star Trek reboots, is re-writing canon ever acceptable? With the ability to more easily shift the time and place you watch them, how does this impact workplace/friendplace discussions?